One of the most beloved entries in the Final Fantasy series is being remade from the ground up for a new generation of consoles and fans. Final Fantasy VII boasts all new visuals while delivering the same memorable story.
Here’s everything we know about this highly anticipated remake:
Final Fantasy 7 Remake Trailer
We’ve FINALLY got a new trailer for Final Fantasy 7 and this one showcases more of the remake’s real-time combat. Even better, Square Enix has promised to reveal the game’s release date sometime soon.
And here are the earlier trailers:
Final Fantasy 7 Remake Release Date
Final Fantasy VII Remake doesn’t have a release date as of yet. It is coming to the PlayStation 4.
Final Fantasy 7 Remake Screenshots
Final Fantasy VII Remake‘s director, Tetsuya Nomura, revealed two new screenshots from the long-gestating project at Magic Monaco 2017. The screenshots are from an early boss fight and show the game’s hud. It’s also a new glimpse at Cloud and Barret in the remake. Check the pictures out below:
Final Fantasy 7 Remake Details
Square Enix has decided to transfer development of the Final Fantasy VII remake from developer CyberConnect2 to an in-house development team.
This report comes from a Square Enix livestream (translated here by Kotaku) during which Square Enix project leader Naoki Hamaguchi referred to the decision as a “sensitive subject.”
However, Hamaguchi did confirm that he has taken over development of the Final Fantasy VII remake in order to keep “production and quality in mind.”
“This company decision was made wanting to control quality as well as keeping the schedule stable,” said Hamaguchi.
At this time, it’s not clear if this decision represents some kind of falling out with developer CyberConnect2 or if Square Enix simply decided to take the reigns on this major project in order to ensure it meets all production expectations.
An issue Famitsu Weekly (as reported here by Gematsu) featured some quotes from Tetsuya Nomura who elaborated on how Final Fantasy VII Remake‘s combat system will work.
“Battles are not command-based, they’re action-based,” said Nomura. “Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.”
Nomura goes on to specifically cite the Guard Scorpion battle as a boss encounter that has been noticeably altered from its original version. He says that particular fight will have “map destruction and a great number of attacks that weren’t in the original” which will result in a “significantly flashy battle.”
While it will be nice to see the combat system in action, this latest update does seem to place the remake’s battle system closer to Final Fantasy XV‘s than Final Fantasy VII‘s.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.